Computer role-playing games as a vehicle for teaching history, culture, and language.
Kaveh KardanPublished in: Sandbox@SIGGRAPH (2006)
Keyphrases
- role playing game
- video games
- computer games
- situated learning
- computer programming
- computer technology
- multi player
- language learning
- online game
- e learning
- computer systems
- computer programs
- teaching methods
- science learning
- learning environment
- social networks
- higher education
- online learning
- learning process
- technology enhanced