Proposal of mobile application to support the teaching of a community's historical tradition in an after-school activity.
Mana FukuyasuSatoshi NishishitaMayu UrataMamoru EndoTakami YasudaPublished in: GCCE (2015)
Keyphrases
- mobile applications
- technology enhanced learning
- activity theory
- computing education
- m learning
- mobile phone
- context aware
- learning systems
- online learning
- user experience
- high school
- mobile devices
- e learning
- mobile users
- end users
- problem based learning
- mobile environments
- mobile services
- computer science education
- artificial intelligence