Keyphrases
- literature review
- digital games
- serious games
- video games
- game based learning
- game play
- educational games
- educational tool
- fuzzy theory
- digital game based learning
- virtual world
- game design
- case study
- learning tools
- learning environment
- information systems development
- computer games
- secondary school
- digital media
- design science
- virtual environment
- learning experience
- current issues
- software engineering
- learning management systems
- game playing
- social media
- learning styles
- learning scenarios