Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing.
Mizuki SakamotoTatsuo NakajimaPublished in: HCI (22) (2014)
Keyphrases
- social activities
- role playing
- social media
- social networking
- social networks
- social relationships
- social connections
- social networking sites
- agent environment
- social behavior
- online communities
- big data
- online social networks
- social interaction
- user generated content
- neural network
- social web
- social relations
- data collection
- high level
- machine learning