Computing equilibria for a service provider game with (Im)perfect information.
René BeierArtur CzumajPiotr KrystaBerthold VöckingPublished in: ACM Trans. Algorithms (2006)
Keyphrases
- perfect information
- service providers
- imperfect information
- game theoretic
- subgame perfect equilibrium
- card games
- card game
- web services
- cloud computing
- game theory
- nash equilibria
- nash equilibrium
- board game
- end users
- incident management
- data mining services
- game tree
- imperfect information games
- long run
- game playing
- human players
- game tree search
- databases
- programming language
- search engine