Login / Signup

Quick-CULLIDE: fast inter- and intra-object collision culling using graphics hardware.

Naga K. GovindarajuMing C. LinDinesh Manocha
Published in: SIGGRAPH Courses (2005)
Keyphrases
  • graphics hardware
  • texture mapping
  • real time
  • volume rendering
  • d objects
  • processing speed
  • bounding box
  • image based rendering
  • complex scenes