A Modular Architecture for Personalized Learning Content in Anti-Phishing Learning Games.
René RöpkeVincent DruryUlrik SchroederUlrike MeyerPublished in: Software Engineering (Satellite Events) (2021)
Keyphrases
- anti phishing
- learning games
- learning content
- modular architecture
- learning platform
- learning materials
- learning activities
- e learning
- learning environment
- mobile learning
- learner profiles
- learning objects
- learning resources
- virtual learning environments
- learning process
- learning systems
- conceptual framework
- learning experience
- mobile devices
- learning processes
- learning management systems
- learning design
- learning outcomes
- multimedia
- loosely coupled
- learning scenarios
- context aware
- learning styles
- higher education
- learning technologies
- learning algorithm
- database
- online learning
- databases
- authoring tool
- human computer interaction
- collaborative learning