Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse.
Edward F. MelcerKatherine IsbisterPublished in: FDG (2017)
Keyphrases
- educational games
- learning games
- learning community
- game based learning
- serious games
- web based collaborative
- game development
- digital games
- collaborative learning
- lifelong learning
- game engine
- video games
- programming language
- technology enhanced learning
- e learning
- computer programs
- learning technologies
- academic researchers
- information sharing
- mobile games
- programming education
- collaborative virtual environments
- game theory
- tangible user interface
- game design
- engaging students
- game programming
- turn taking
- adventure game
- computer science education
- programming environment
- educational technology
- computer games
- educational resources
- cognitive science
- social dynamics
- distance education
- web based learning
- game playing