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Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps.

Ziyad S. HakuraJohn M. Snyder
Published in: Rendering Techniques (2001)
Keyphrases
  • graphics hardware
  • volume rendering
  • real time
  • texture mapping
  • image based rendering
  • processing speed
  • general purpose
  • computing environments
  • depth information
  • light field