A Comparison of Active and Passive Virtual Reality Exposure Scenarios to Elicit Social Anxiety.
Yoones A. SekhavatPoorya NomaniPublished in: Int. J. Serious Games (2017)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- virtual reality technology
- virtual world
- computer graphics
- three dimensional
- social interaction
- computer animation
- social networks
- photorealistic
- pattern recognition
- multi sensory
- virtual humans
- virtual space
- force feedback
- virtual training
- virtual museum
- interactive virtual
- virtual reality environments
- statistically significant
- social media
- image processing