The Effect Of Gamified Student Response System On Students' Perception and Achievement.
Dentina Rahmahani Suyoto PranowoPublished in: Int. J. Eng. Pedagog. (2020)
Keyphrases
- student learning
- high school students
- undergraduate students
- learning environment
- university courses
- student achievement
- academic achievement
- intelligent tutoring systems
- learning objectives
- university level
- online course
- helping students
- learning achievement
- learning styles
- student motivation
- programming course
- online learning environment
- learning goals
- learning gains
- tutoring system
- elementary students
- students completed
- computer science students
- students learning
- educational environment
- engineering students
- learning process
- conceptual understanding
- learning activities
- learning outcomes
- high school
- college level
- computer programming
- open ended questions
- student knowledge
- introductory programming
- attitudes toward
- student engagement
- european higher education
- science education
- word problems
- sixth grade
- learning experience
- control group
- middle school students
- student progress
- student centered
- online learning
- concept maps
- semester long
- post test
- peer assessment
- teaching methods
- computer assisted instruction
- elementary school students
- engineering courses
- educational settings
- statistically significant
- teacher education
- grade students
- distance learning
- affective states
- teaching materials
- item bank
- experimental group
- cooperative learning
- collaborative learning
- dependent variables
- knowledge construction
- student participation
- student teachers
- intelligent tutor