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A spacecraft game controlled with a brain-computer interface using SSVEP with phase tagging.
Ricardo Parafita
Gabriel Pires
Urbano Nunes
Miguel Castelo-Branco
Published in:
SeGAH (2013)
Keyphrases
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brain computer interface
signal processing
healthy subjects
motor imagery
computer games
game theory
event related
brain activity
computer screen
brain signals
pattern recognition
evoked potentials
visuo motor
motor learning
eeg data
eeg signals
positive and negative
image processing
neural network