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How to Bracket the Truth in Playing Strength.
Göran Grottling
Published in:
J. Int. Comput. Games Assoc. (1985)
Keyphrases
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computer games
game playing
neural network
feature selection
imperfect information
multiresolution
support vector
database
computational complexity
game players
truth values
artificial neural networks
relational databases
expert systems
video sequences
multiscale
e learning
decision making
computer vision
real time