Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games.
Manuel López-IbáñezFederico PeinadoPublished in: CoSECivi (2016)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- virtual world
- augmented reality
- computer animation
- photorealistic
- virtual humans
- computer games
- video games
- interactive virtual
- virtual reality technology
- simulation model
- game theory
- video sequences
- virtual training
- image sequences
- multi sensory
- multi user
- real time
- force feedback
- haptic device
- machine learning