Extended Reality Training for Business and Education: The New Generation of Learning Experiences.
Fabrizio PalmasPeter F. J. NiermannDavid A. PlecherGudrun KlinkerPublished in: ISMAR Adjunct (2022)
Keyphrases
- learning experience
- e learning
- mobile learning
- computer skills
- learning tools
- learning outcomes
- serious games
- learning scenarios
- virtual learning environments
- technology supported
- learning process
- science instruction
- learning styles
- online learning environments
- learning resources
- video games
- information systems
- m learning
- business processes
- distance learning
- learning design
- computer based learning
- online learning
- assessment tool
- language learning
- learning materials
- educational technology
- educational institutions
- knowledge management
- higher education
- learning environment
- learning opportunities
- mobile phone
- distance education
- learning management systems