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Design of a Real-Time Interactive Tele-exercise Classroom for Computer Exercises over a Gigabit Network.

Aiguo HeZixue ChengTongjun HuangRyouhei NakataniYuichi AmadatsuAkio KoyamaYue ZhaoShoichi Noguchi
Published in: ICOIN (2001)
Keyphrases
  • real time
  • network design
  • low cost
  • collaborative learning
  • design process
  • case study
  • virtual reality
  • network structure
  • peer to peer
  • computer technology
  • design tools
  • middle school
  • technology mediated
  • packet switched