Adaptation of fluid model EULAG to graphics processing unit architecture.
Krzysztof Andrzej RojekMilosz CiznickiBogdan RosaPiotr KoptaMichal KulczewskiKrzysztof KurowskiZbigniew Pawel PiotrowskiLukasz SzustakDamian Karol WójcikRoman WyrzykowskiPublished in: Concurr. Comput. Pract. Exp. (2015)
Keyphrases
- fluid model
- graphics processing units
- gpu implementation
- graphics hardware
- general purpose
- stochastic model
- processing units
- real time
- parallel computing
- steady state
- arrival rate
- parallel computation
- state dependent
- computing systems
- multiclass queueing networks
- queueing systems
- parallel processing
- processor sharing queue