E-Learning, Videogames, and other Didactic Technologies.
Juan E. Siller MaltosMohammed KetelPublished in: CSREA EEE (2010)
Keyphrases
- video games
- e learning
- learning experience
- emerging technologies
- learning process
- distance learning
- social software
- authoring tool
- game play
- learning content
- learning tools
- learning outcomes
- learning in higher education
- learning scenarios
- learning resources
- game based learning
- game design
- learning processes
- learning environment
- computer games
- mobile learning
- serious games
- learning objects
- distance education
- educational video games
- educational games
- higher education
- knowledge management
- learning materials
- quest atlantis
- learning technologies
- learning management systems
- virtual learning environments
- game playing
- intelligent tutoring systems
- educational institutions
- game engine
- learning styles
- learning theories
- student engagement
- online learning