The Effect of Increased Body Motion in Virtual Reality on a Placement-Retrieval Task.
Thibault FriedrichArnaud ProuzeauMichael J. McGuffinPublished in: VRST (2021)
Keyphrases
- virtual reality
- computer animation
- virtual environment
- computer graphics
- augmented reality
- three dimensional
- virtual world
- image sequences
- virtual reality technology
- photorealistic
- space time
- motion analysis
- motion estimation
- motion capture
- human body
- motion tracking
- optical flow
- interactive virtual
- multi sensory
- human motion
- virtual reality environments
- motion planning
- moving objects
- tangible user interface
- virtual museum
- joint angles
- virtual laboratory
- virtual humans
- humanoid robot