Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment.
Abdennour El RhalibiNick BakerMadjid MerabtiPublished in: Advances in Computer Entertainment Technology (2005)
Keyphrases
- agent model
- agent coordination
- collective decision making
- group dynamics
- video games
- virtual organization
- virtual characters
- situation awareness
- bdi agents
- human computer interaction
- virtual world
- master slave
- group activities
- emotional intelligence
- control architecture
- multimedia
- virtual humans
- human operators
- emotional state
- virtual environment
- input device
- group interaction
- computer games
- facial expressions