Tendon vibration changes perceived joint angle independent of voluntary body motion direction in virtual environments.
Daiki HagimoriNaoya IsoyamaShunsuke YoshimotoNobuchika SakataKiyoshi KiyokawaPublished in: Adv. Robotics (2021)
Keyphrases
- virtual environment
- joint angles
- human body
- degrees of freedom
- motion capture
- inverse kinematics
- computer graphics
- virtual reality
- position and orientation
- virtual world
- robot arm
- end effector
- human arm
- human motion
- motion planning
- robot manipulators
- pose estimation
- virtual characters
- visual data
- human pose
- virtual space
- serious games
- robotic arm
- physical space
- computer vision
- motion model
- control scheme
- synthetic characters