Using GPU Shaders for Visualization, Part 3.
Mike BaileyPublished in: IEEE Computer Graphics and Applications (2013)
Keyphrases
- real time
- data analysis
- self organizing maps
- data visualization
- visualization tool
- graphics hardware
- visualization tools
- parallel processing
- parallel computation
- visual representation
- gpu implementation
- visualization methods
- visual exploration
- volume rendering
- interactive visualization
- visual analysis
- graphics processing units
- shared memory
- e learning
- machine learning