Embodied well-being through two media technologies: Virtual reality and social media.
Kaylee Payne KruzanAndrea Stevenson WonPublished in: New Media Soc. (2019)
Keyphrases
- virtual reality
- social media
- collaborative virtual environments
- virtual environment
- digital media
- multimedia
- computer graphics
- crisis management
- three dimensional
- augmented reality
- virtual world
- computer animation
- virtual reality technology
- media content
- multi sensory
- news media
- photorealistic
- virtual museum
- visual data mining
- social networks
- force feedback
- virtual humans
- big data
- virtual space
- user generated content
- digital museum
- computer interface
- multi agent
- haptic device
- data mining
- virtual reality environments