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To gamify or not to gamify? An experimental field study of the influence of badges on motivation, activity, and performance in an online learning course.
Elias Kyewski
Nicole C. Krämer
Published in:
Comput. Educ. (2018)
Keyphrases
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online learning
experimental study
individual differences
online learning environment
factors influencing
factors affecting
factors that influence
activity theory
prior studies
learning algorithm
learning environment
learning experience
intrinsic motivation