Improvements in visually directed walking in virtual environments cannot be explained by changes in gait alone.
J. Adam JonesJ. Edward Swan IIGurjot SinghSujan ReddyKenneth R. MoserChunya HuaStephen R. EllisPublished in: SAP (2012)
Keyphrases
- virtual environment
- human gait
- biped robot
- gait patterns
- human walking
- limit cycle
- virtual reality
- gait analysis
- virtual world
- legged robots
- physical environment
- walking speed
- gait recognition
- human identification
- computer graphics
- multi user
- person identification
- physical space
- virtual characters
- collision detection
- virtual objects
- human body
- human recognition
- virtual humans
- synthetic characters
- virtual space
- gait cycle
- gait features
- role play
- interaction model
- learning processes
- three dimensional
- virtual agents
- background subtraction
- learning environment