A multi-player Markov stopping game for delay-tolerant and opportunistic resource sharing networks.
Xiaofan HeHuaiyu DaiPeng NingRudra DuttaPublished in: INFOCOM (2016)
Keyphrases
- multi player
- delay tolerant
- resource sharing
- game playing
- online game
- network resources
- educational games
- end to end delay
- game play
- resource allocation
- load balancing
- information sharing
- grid computing
- distributed computing
- network infrastructure
- role playing game
- cloud computing
- peer to peer
- video games
- stochastic games
- network management
- computer games
- solution concepts
- e government
- network structure