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Developing a Digital Gaming Intervention with Yetitablet® to Improve Older People's Functioning and Activity in Long-Term-Care - a Feasibility Study.

Saara KukkohoviHeidi SiiraSatu Elo
Published in: NCDHWS (1) (2024)
Keyphrases
  • long term
  • short term
  • statistical analysis
  • empirical studies
  • neural network
  • video games
  • learning tools
  • hong kong