Virtual Reality Instructional Modules in Education Based on Gaming Metaphor.
Sharad SharmaEmmanuel OssuettaPublished in: ERVR (2017)
Keyphrases
- virtual reality
- virtual environment
- virtual reality technology
- serious games
- secondary education
- computer based learning environments
- computer graphics
- intelligent learning environments
- virtual world
- augmented reality
- instructional design
- virtual laboratory
- instructional systems
- virtual humans
- photorealistic
- learning environment
- computer animation
- three dimensional
- digital games
- video games
- interactive virtual
- distance education
- e learning
- multi sensory
- multi user
- visual data mining
- learning materials
- mobile games
- distance learning
- higher education
- student learning
- virtual space
- force feedback
- autonomous agents
- online learning
- learning process
- lesson plans
- multimedia
- machine learning