Benchmarking End-to-End Behavioural Cloning on Video Games.
Anssi KanervistoJoonas PussinenVille HautamäkiPublished in: CoRR (2020)
Keyphrases
- end to end
- video games
- behavioural cloning
- reinforcement learning
- learning experience
- game play
- educational games
- control strategies
- game design
- computer games
- wireless ad hoc networks
- congestion control
- admission control
- serious games
- game playing
- regression trees
- internet protocol
- genetic programming
- application layer
- machine learning
- transport layer
- mathematics learning
- least squares
- educational video games