A Physiology-Based QoE Comparison of Interactive Augmented Reality, Virtual Reality and Tablet-Based Applications.
Conor KeighreyRonan FlynnSiobhan MurrayNiall MurrayPublished in: IEEE Trans. Multim. (2021)
Keyphrases
- virtual reality
- augmented reality
- virtual environment
- computer graphics
- mixed reality
- virtual objects
- multi sensory
- three dimensional
- virtual world
- computer animation
- real environment
- markerless
- virtual humans
- multi user
- visual data mining
- real scenes
- live video
- virtual space
- interactive virtual
- tangible user interface
- virtual reality environments
- machine learning
- virtual reality technology
- virtual museum
- collaborative virtual environments
- head mounted display
- computer vision