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On wearable devices for motivating patients with upper limb disability via gaming and home rehabilitation.
Ali Al-Mahmood
Michael Opoku Agyeman
Published in:
FMEC (2018)
Keyphrases
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wearable devices
ubiquitous home
spinal cord injury
home care
brain computer interface
ambient assisted living
medical practice
gaze tracking
microsoft kinect
virtual environment
home environment
home environments
health care
real time
depth information
action recognition
three dimensional