Communication and Avatar Representation during Role-Playing in Second Life Virtual World.
S. Tugba TokelEsra CevizciPublished in: HCI (26) (2013)
Keyphrases
- virtual world
- role playing
- virtual environment
- virtual reality
- multi user
- mixed reality
- physical world
- virtual learning environments
- face to face interactions
- agent environment
- virtual communities
- virtual objects
- virtual agents
- communication systems
- virtual space
- social context
- computer vision
- communication networks
- information sharing
- privacy preserving
- image representation
- multiscale
- three dimensional