Line of Sight Procedure for Dijkstra-Algorithm Based Ray-Tracing.
Kazunori UchidaLeonard BarolliPublished in: BWCCA (2017)
Keyphrases
- ray tracing
- image synthesis
- dijkstra algorithm
- shortest path
- photorealistic
- computationally intensive
- network routing
- optimal path
- computer graphics
- traffic network
- routing algorithm
- urban traffic
- road network
- virtual reality
- implicit surfaces
- real time
- graphics hardware
- image sequences
- three dimensional
- computer vision