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Counting the Number of Three-Player Partizan Cold Games.

Alessandro Cincotti
Published in: Computers and Games (2006)
Keyphrases
  • computational complexity
  • game play
  • real time
  • small number
  • artificial intelligence
  • website
  • case study
  • multi agent
  • data structure
  • worst case
  • video games
  • game design
  • fixed number