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Game based Cybersecurity Training for High School Students.
Ge Jin
Manghui Tu
Tae-Hoon Kim
Justin Heffron
Jonathan White
Published in:
SIGCSE (2018)
Keyphrases
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high school students
high school
middle school
science learning
training process
conceptual understanding
learning tools
science teachers
learning process
online learning
game based learning
board game
science students
digital educational games