Social and mobile interaction design to increase the loyalty rates of young blood donors.
Marcus FothChristine SatchellJan SeeburgerRebekah Russell-BennettPublished in: C&T (2013)
Keyphrases
- interaction design
- mobile applications
- human computer interaction
- social norms
- ubiquitous computing
- social interaction
- mobile devices
- young adults
- social networks
- mobile learning
- product design
- social media
- context aware
- mobile computing
- social context
- mobile phone
- field of human computer interaction
- social networking
- tangible interaction
- computing environments
- online shopping
- conceptual design
- ambient intelligence
- design process
- case study