Games as auxiliary tool in teaching of students within energy sector.
Grzegorz S. JodlowskiKarol SzteklerTomasz MirowskiPublished in: EDUCON (2018)
Keyphrases
- higher education
- helping students
- simulation game
- pedagogical design
- university level
- learning environment
- distance learning
- computer programming
- e learning
- computer aided learning
- high school
- learning process
- computer science students
- teaching methods
- video games
- programming course
- middle school students
- distance education
- information literacy
- thinking skills
- blended learning
- digital games
- online learning
- learning games
- learning experience
- problem based learning
- secondary school
- classroom teaching
- engineering education
- learning platform
- formative assessment
- concept maps
- computer science education
- science education
- teaching materials
- learning activities
- online course
- introductory computer science
- student learning
- computer games
- teacher education
- adventure game
- introductory programming
- learning sciences
- game based learning
- cooperative learning
- hong kong
- learning styles
- undergraduate engineering
- design studio
- learning tools
- learning analytics
- college students
- mobile learning
- high school students
- elementary school
- teaching practices
- learning outcomes
- language skills
- educational institutions
- students studying
- collaborative learning
- game design
- educational games
- student attitudes
- students learning
- mathematics education
- tablet pc
- computer programs
- engineering courses