Heuristic move pruning in Monte Carlo Tree Search for the strategic card game Lords of War.
Nick SephtonPeter I. CowlingEdward Jack PowleyNicholas H. SlavenPublished in: CIG (2014)
Keyphrases
- monte carlo tree search
- tree search algorithm
- card game
- game tree
- imperfect information
- perfect information
- monte carlo
- evaluation function
- search algorithm
- game playing
- tree search
- search space
- branch and bound
- machine learning
- dynamic programming
- decision making
- temporal difference
- constraint satisfaction
- markov chain