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Lessons learned from an interaction-kiosk for open selection of input devices of a gaming application.

Andreas LorenzFerry PramudiantoAndreas Zimmermann
Published in: Mobile HCI (2009)
Keyphrases
  • lessons learned
  • input device
  • future directions
  • case study
  • human computer interaction
  • data sets
  • participatory design
  • image sequences
  • learning environment
  • augmented reality