A Clustering Approach to the Vision-Based Interface for Interactive Computer Games.
Hyun KangChang-Woo LeeKeechul JungHang Joon KimPublished in: IDEAL (2003)
Keyphrases
- computer games
- interactive storytelling
- synthetic characters
- user friendly
- k means
- clustering algorithm
- digital entertainment
- graphical interface
- game design
- video games
- game engine
- game play
- human computer interaction
- educational games
- digital storytelling
- user interaction
- augmented reality
- hands free
- serious games
- user interface
- commercial games
- role playing game
- learning environment
- game ai
- artificial intelligence
- case study
- educational software
- human computer interface