Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments?
William B. ThompsonPeter WillemsenAmy Ashurst GoochSarah H. Creem-RegehrJack M. LoomisAndrew C. BeallPublished in: Presence Teleoperators Virtual Environ. (2004)
Keyphrases
- computer graphics
- image synthesis
- computer vision
- image processing
- virtual environment
- virtual reality
- immersive environments
- photorealistic
- computer vision and computer graphics
- high quality
- computer animation
- complex scenes
- computer aided design
- image based rendering
- computer generated imagery
- geometric modeling
- computational geometry
- distance function
- texture mapping
- computational photography
- real world objects
- texture synthesis
- euclidean distance
- virtual world
- object recognition
- learning process
- geometric models
- hand held
- photographic images
- computer generated images
- learning experience
- vision system