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A Non-Elevated Scheduling Solution for First Person Shooter Games in IEEE 802.11 Networks.
Brian Carrig
David Denieffe
John Murphy
Published in:
GLOBECOM (2007)
Keyphrases
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video games
computer games
closed form
optimal solution
scheduling problem
parallel machines
round robin
social networks
search algorithm
lower bound
educational games
game playing
resource constraints
wireless lan