Beyond Fitts's Law: A Three-Phase Model Predicts Movement Time to Position an Object in an Immersive 3D Virtual Environment.
Cheng-Long DengPeng GengYi-Fei HuShu-Guang KuaiPublished in: Hum. Factors (2019)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- computer graphics
- d objects
- collision detection
- physical environment
- virtual characters
- serious games
- position and orientation
- virtual space
- physical space
- haptic interaction
- moving objects
- real environment
- interaction model
- virtual learning environments
- role play
- virtual training