A serious game to support the drug misuse prevention for teenagers students.
Eduardo Filgueiras DamascenoPaulo Augusto NardiAdriane Carla Anastacio SilvaAlexandre L'ErárioPublished in: FIE (2017)
Keyphrases
- serious games
- learning scenarios
- e learning
- learning activities
- learning experience
- computer games
- communication skills
- adventure game
- game based learning
- student learning
- video games
- learning outcomes
- distance learning
- intelligent tutoring systems
- mobile learning
- higher education
- virtual environment
- lifelong learning
- learning styles
- authoring tool
- online course
- learning process
- game play
- learning environment
- peer tutoring
- case study
- artificial intelligence