Immersive performance training tools using motion capture technology.
Jacky C. P. ChanHoward LeungKai-Tai TangTaku KomuraPublished in: IMMERSCOM (2007)
Keyphrases
- motion capture
- human computer interaction
- human body
- human motion
- human figure
- computer graphics
- virtual reality
- computer animation
- human motion capture
- pose tracking
- multi view
- human movement
- monocular video sequences
- virtual humans
- motion capture data
- virtual environment
- virtual world
- markerless
- body movements
- virtual reality technology
- virtual reality environments
- human motion capture data
- joint angles
- learning experience
- pose estimation
- training set
- face recognition