Fast Marching Method in Seismic Ray Tracing on Parallel GPU Devices.
Jorge MonsegnyJonathan MonsalveKareth LeónMaria DuarteSandra BecerraWilliam AgudeloHenry ArguelloPublished in: CARLA (2018)
Keyphrases
- ray tracing
- parallel implementation
- image synthesis
- parallel processing
- graphics hardware
- implicit surfaces
- parallel computing
- parallel computation
- graphics processing units
- photorealistic
- integral image
- real time
- texture mapping
- shape from shading
- massively parallel
- shared memory
- computationally intensive
- point cloud
- processing speed
- computer graphics
- general purpose
- three dimensional
- optimization process
- multi view
- vision system
- viewpoint
- computer vision