I mean it!: detecting user intentions to create believable behaviour for virtual agents in games.
Eurico DoiradoCarlos MartinhoPublished in: AAMAS (2010)
Keyphrases
- virtual agents
- intelligent virtual agents
- human users
- virtual environment
- virtual world
- human computer
- user interface
- user interaction
- computational models
- agent model
- cognitive architecture
- end users
- computational model
- user model
- emotional state
- user preferences
- intelligent agents
- software agents
- computer games
- human behavior
- user centric
- recommender systems
- image retrieval