Evaluating the students' experience with the Scrum Card Game: an experience report in a Software Engineering course.
Gabriel Gonçalves MoreiraAnna Beatriz dos Santos MarquesPublished in: SBQS (2018)
Keyphrases
- software engineering
- engineering courses
- card game
- development process
- card games
- learning environment
- learning experience
- educational settings
- learning activities
- learning outcomes
- data structures and algorithms
- learning process
- e learning
- artificial intelligence
- distance learning
- collaborative learning
- software systems
- learning styles
- software projects
- agile development
- object oriented
- programming language
- user experience
- learning scenarios
- software development
- project management
- expert systems
- imperfect information
- search algorithm
- cooperative