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Design-in-play: improving the variability of indoor pervasive games.

Bin GuoRyota FujimuraDaqing ZhangMichita Imai
Published in: Multim. Tools Appl. (2012)
Keyphrases
  • design process
  • user interface
  • building blocks
  • user experience
  • game playing
  • software architecture
  • computer aided
  • smart environments
  • pervasive computing
  • simulation game