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Design-in-play: improving the variability of indoor pervasive games.
Bin Guo
Ryota Fujimura
Daqing Zhang
Michita Imai
Published in:
Multim. Tools Appl. (2012)
Keyphrases
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design process
user interface
building blocks
user experience
game playing
software architecture
computer aided
smart environments
pervasive computing
simulation game