Gamification in the classroom: Examining the impact of gamified quizzes on student learning.
Diana R. SanchezMarkus LangerRupinder KaurPublished in: Comput. Educ. (2020)
Keyphrases
- student learning
- student attitudes
- collaborative learning
- classroom learning
- science learning
- learning tools
- scientific inquiry
- student engagement
- student interaction
- college level
- learning gains
- activity theory
- collaborative activities
- learning sciences
- student perceptions
- student achievement
- teaching practices
- learning materials
- learning strategies